2.6 instantiating the player
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3 changed files with 37 additions and 32 deletions
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@ -11,7 +11,8 @@ config_version=5
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[application]
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config/name="ProjectBoost"
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config/features=PackedStringArray("4.3", "Forward Plus")
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run/main_scene="res://scenes/levels/level_1.tscn"
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config/features=PackedStringArray("4.3", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[dotnet]
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@ -1,35 +1,11 @@
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[gd_scene load_steps=6 format=3 uid="uid://cuduv6fwqtocs"]
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[gd_scene load_steps=3 format=3 uid="uid://cuduv6fwqtocs"]
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[ext_resource type="Script" path="res://scenes/characters/Player.cs" id="1_fr1bo"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_v656b"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_ueadq"]
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sky_material = SubResource("ProceduralSkyMaterial_v656b")
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[sub_resource type="Environment" id="Environment_bdllf"]
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background_mode = 2
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sky = SubResource("Sky_ueadq")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="CylinderMesh" id="CylinderMesh_dk8lw"]
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[node name="Player" type="Node3D"]
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script = ExtResource("1_fr1bo")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_bdllf")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
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shadow_enabled = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CylinderMesh_dk8lw")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
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top_level = true
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@ -1,4 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://dfhg7e2uhkh5t"]
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[gd_scene load_steps=8 format=3 uid="uid://dfhg7e2uhkh5t"]
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[ext_resource type="PackedScene" uid="uid://cuduv6fwqtocs" path="res://scenes/characters/player.tscn" id="1_8cxtr"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_51aor"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_qesig"]
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sky_material = SubResource("ProceduralSkyMaterial_51aor")
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[sub_resource type="Environment" id="Environment_mlv3m"]
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background_mode = 2
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sky = SubResource("Sky_qesig")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdpk6"]
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albedo_color = Color(0.52, 0.203233, 0.078, 1)
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@ -11,19 +26,32 @@ albedo_color = Color(0.270588, 0.662745, 0.321569, 1)
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[node name="Level1" type="Node3D"]
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_mlv3m")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
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shadow_enabled = true
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[node name="Floor" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4, 0)
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use_collision = true
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size = Vector3(30, 8, 5)
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material = SubResource("StandardMaterial3D_pdpk6")
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[node name="LaunchPad" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 0)
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use_collision = true
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size = Vector3(2, 0.2, 2)
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size = Vector3(2, 0.4, 2)
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material = SubResource("StandardMaterial3D_5641g")
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[node name="LandingPad" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 0)
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size = Vector3(2, 0.2, 2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0)
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size = Vector3(2, 0.4, 2)
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material = SubResource("StandardMaterial3D_cjryw")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 0, 5, 10)
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[node name="Player" parent="." instance=ExtResource("1_8cxtr")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 1.22214, 0)
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