From 9cb699e626ffebbd06076ec3dc3871997d3256fc Mon Sep 17 00:00:00 2001 From: david Date: Sun, 2 Feb 2025 14:16:16 +0100 Subject: [PATCH] 2.6 instantiating the player --- project.godot | 3 ++- scenes/characters/player.tscn | 26 +---------------------- scenes/levels/level_1.tscn | 40 +++++++++++++++++++++++++++++------ 3 files changed, 37 insertions(+), 32 deletions(-) diff --git a/project.godot b/project.godot index c1f8694..658c07f 100644 --- a/project.godot +++ b/project.godot @@ -11,7 +11,8 @@ config_version=5 [application] config/name="ProjectBoost" -config/features=PackedStringArray("4.3", "Forward Plus") +run/main_scene="res://scenes/levels/level_1.tscn" +config/features=PackedStringArray("4.3", "C#", "Forward Plus") config/icon="res://icon.svg" [dotnet] diff --git a/scenes/characters/player.tscn b/scenes/characters/player.tscn index b821245..7fca474 100644 --- a/scenes/characters/player.tscn +++ b/scenes/characters/player.tscn @@ -1,35 +1,11 @@ -[gd_scene load_steps=6 format=3 uid="uid://cuduv6fwqtocs"] +[gd_scene load_steps=3 format=3 uid="uid://cuduv6fwqtocs"] [ext_resource type="Script" path="res://scenes/characters/Player.cs" id="1_fr1bo"] -[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_v656b"] -sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) -ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) - -[sub_resource type="Sky" id="Sky_ueadq"] -sky_material = SubResource("ProceduralSkyMaterial_v656b") - -[sub_resource type="Environment" id="Environment_bdllf"] -background_mode = 2 -sky = SubResource("Sky_ueadq") -tonemap_mode = 2 -glow_enabled = true - [sub_resource type="CylinderMesh" id="CylinderMesh_dk8lw"] [node name="Player" type="Node3D"] script = ExtResource("1_fr1bo") -[node name="WorldEnvironment" type="WorldEnvironment" parent="."] -environment = SubResource("Environment_bdllf") - -[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] -transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) -shadow_enabled = true - [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("CylinderMesh_dk8lw") - -[node name="Camera3D" type="Camera3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5) -top_level = true diff --git a/scenes/levels/level_1.tscn b/scenes/levels/level_1.tscn index a4713fd..d2c0223 100644 --- a/scenes/levels/level_1.tscn +++ b/scenes/levels/level_1.tscn @@ -1,4 +1,19 @@ -[gd_scene load_steps=4 format=3 uid="uid://dfhg7e2uhkh5t"] +[gd_scene load_steps=8 format=3 uid="uid://dfhg7e2uhkh5t"] + +[ext_resource type="PackedScene" uid="uid://cuduv6fwqtocs" path="res://scenes/characters/player.tscn" id="1_8cxtr"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_51aor"] +sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) +ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) + +[sub_resource type="Sky" id="Sky_qesig"] +sky_material = SubResource("ProceduralSkyMaterial_51aor") + +[sub_resource type="Environment" id="Environment_mlv3m"] +background_mode = 2 +sky = SubResource("Sky_qesig") +tonemap_mode = 2 +glow_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdpk6"] albedo_color = Color(0.52, 0.203233, 0.078, 1) @@ -11,19 +26,32 @@ albedo_color = Color(0.270588, 0.662745, 0.321569, 1) [node name="Level1" type="Node3D"] -[node name="CSGBox3D" type="CSGBox3D" parent="."] +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_mlv3m") + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) +shadow_enabled = true + +[node name="Floor" type="CSGBox3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4, 0) use_collision = true size = Vector3(30, 8, 5) material = SubResource("StandardMaterial3D_pdpk6") [node name="LaunchPad" type="CSGBox3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 0) use_collision = true -size = Vector3(2, 0.2, 2) +size = Vector3(2, 0.4, 2) material = SubResource("StandardMaterial3D_5641g") [node name="LandingPad" type="CSGBox3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 0) -size = Vector3(2, 0.2, 2) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0) +size = Vector3(2, 0.4, 2) material = SubResource("StandardMaterial3D_cjryw") + +[node name="Camera3D" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 0, 5, 10) + +[node name="Player" parent="." instance=ExtResource("1_8cxtr")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 1.22214, 0)