2.5 blocking out the level

This commit is contained in:
david 2025-02-02 14:06:12 +01:00
parent f51da541f8
commit 5ed61f64e4

View file

@ -0,0 +1,29 @@
[gd_scene load_steps=4 format=3 uid="uid://dfhg7e2uhkh5t"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdpk6"]
albedo_color = Color(0.52, 0.203233, 0.078, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5641g"]
albedo_color = Color(0.269949, 0.472736, 0.828875, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cjryw"]
albedo_color = Color(0.270588, 0.662745, 0.321569, 1)
[node name="Level1" type="Node3D"]
[node name="CSGBox3D" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4, 0)
use_collision = true
size = Vector3(30, 8, 5)
material = SubResource("StandardMaterial3D_pdpk6")
[node name="LaunchPad" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 0)
use_collision = true
size = Vector3(2, 0.2, 2)
material = SubResource("StandardMaterial3D_5641g")
[node name="LandingPad" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0, 0)
size = Vector3(2, 0.2, 2)
material = SubResource("StandardMaterial3D_cjryw")