projectboost/scenes/characters/Player.cs
2025-02-02 13:54:44 +01:00

18 lines
439 B
C#

using Godot;
using System;
public partial class Player : Node3D
{
public override void _Process(double delta)
{
if (Input.IsActionPressed("ui_accept")){
Position += new Vector3(0, 1, 0) * (float)delta;
}
if (Input.IsActionPressed("ui_left")){
RotateZ((float)delta);
}
if (Input.IsActionPressed("ui_right")){
RotateZ(-(float)delta);
}
}
}