using Godot; using System; public partial class Player : Node3D { public override void _Process(double delta) { if (Input.IsActionPressed("ui_accept")){ Position += new Vector3(0, 1, 0) * (float)delta; } if (Input.IsActionPressed("ui_left")){ RotateZ((float)delta); } if (Input.IsActionPressed("ui_right")){ RotateZ(-(float)delta); } } }