projectboost/scenes/characters/Player.cs
2025-02-02 12:02:16 +01:00

21 lines
456 B
C#

using Godot;
using System;
public partial class Player : Node3D
{
private int counter = 0;
public override void _Ready()
{
GD.Print("Hello World!");
GD.Print("Don't Panic!");
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("ui_accept")){
GD.Print("Spacebar is pressed");
counter += 1;
GD.Print("Counter: " + counter);
}
}
}