using Godot; using System; public partial class Player : Node3D { private int counter = 0; public override void _Ready() { GD.Print("Hello World!"); GD.Print("Don't Panic!"); } public override void _Process(double delta) { if (Input.IsActionJustPressed("ui_accept")){ GD.Print("Spacebar is pressed"); counter += 1; GD.Print("Counter: " + counter); } } }