switched a Rectangle class in javascript

This commit is contained in:
BroodjeAap 2020-07-12 18:27:59 +00:00
parent d4d0ba593d
commit b159278efe

View file

@ -4,16 +4,40 @@ let img = null;
let isDrawing = false;
// rectangle
let x0 = 0;
let y0 = 0;
let x1 = 0;
let y1 = 0;
class Rectangle {
constructor(name, x0, y0, x1, y1, R, G, B) {
this.name = name;
this.x0 = x0;
this.y0 = y0;
this.x1 = x1;
this.y1 = y1;
this.R = R;
this.G = G;
this.B = B;
}
// color
let R = 0;
let G = 0;
let B = 0;
draw(ctx) {
ctx.beginPath();
ctx.lineWidth = "3";
ctx.strokeStyle = "rgb(" + this.R + ", " + this.G + ", " + this.B + ")";
ctx.rect(
this.x0,
this.y0,
this.x1 - this.x0,
this.y1 - this.y0
);
ctx.stroke();
}
}
let rectangle = new Rectangle(
"",
0, 0,
0, 0,
0, 0, 0
)
let rectangles = [];
document.addEventListener("DOMContentLoaded", function(){
canvas = document.getElementById("canvas");
@ -26,15 +50,15 @@ document.addEventListener("DOMContentLoaded", function(){
};
canvas.addEventListener("mousedown", e => {
x0 = e.offsetX;
y0 = e.offsetY;
rectangle.x0 = e.offsetX;
rectangle.y0 = e.offsetY;
isDrawing = true;
});
canvas.addEventListener("mousemove", e => {
if(isDrawing === true) {
x1 = e.offsetX;
y1 = e.offsetY;
rectangle.x1 = e.offsetX;
rectangle.y1 = e.offsetY;
draw();
update();
}
@ -51,21 +75,13 @@ document.addEventListener("DOMContentLoaded", function(){
function draw(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawImage();
drawRectangle();
rectangle.draw(ctx);
}
function drawImage(){
ctx.drawImage(img, 0, 0)
}
function drawRectangle(){
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "rgb(" + R + ", " + G + ", " + B + ")";
ctx.rect(x0,y0,x1-x0,y1-y0);
ctx.stroke();
}
function update() {
var existingRow = document.getElementById("addWatchAreaRow")
if (existingRow !== null) {
@ -90,21 +106,21 @@ function submitNewArea(){
}
function updateRectInputs(){
document.getElementsByName("R")[0].value = R;
document.getElementsByName("G")[0].value = G;
document.getElementsByName("B")[0].value = B;
document.getElementsByName("R")[0].value = rectangle.R;
document.getElementsByName("G")[0].value = rectangle.G;
document.getElementsByName("B")[0].value = rectangle.B;
document.getElementsByName("x0")[0].value = x0;
document.getElementsByName("y0")[0].value = y0;
document.getElementsByName("x1")[0].value = x1;
document.getElementsByName("y1")[0].value = y1;
document.getElementsByName("x0")[0].value = rectangle.x0;
document.getElementsByName("y0")[0].value = rectangle.y0;
document.getElementsByName("x1")[0].value = rectangle.x1;
document.getElementsByName("y1")[0].value = rectangle.y1;
}
let changeR = function(elem){R = elem.value; draw();}
let changeG = function(elem){G = elem.value; draw();}
let changeR = function(elem){rectangle.R = elem.value; draw();}
let changeG = function(elem){rectangle.G = elem.value; draw();}
let changeB = function(elem){B = elem.value; draw();}
let changeX0 = function(elem){x0 = elem.value; draw();}
let changeY0 = function(elem){y0 = elem.value; draw();}
let changeX1 = function(elem){x1 = elem.value; draw();}
let changeY1 = function(elem){y1 = elem.value; draw();}
let changeX0 = function(elem){rectangle.x0 = elem.value; draw();}
let changeY0 = function(elem){rectangle.y0 = elem.value; draw();}
let changeX1 = function(elem){rectangle.x1 = elem.value; draw();}
let changeY1 = function(elem){rectangle.y1 = elem.value; draw();}