switched a Rectangle class in javascript
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1 changed files with 51 additions and 35 deletions
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@ -4,16 +4,40 @@ let img = null;
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let isDrawing = false;
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// rectangle
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let x0 = 0;
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let y0 = 0;
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let x1 = 0;
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let y1 = 0;
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class Rectangle {
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constructor(name, x0, y0, x1, y1, R, G, B) {
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this.name = name;
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this.x0 = x0;
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this.y0 = y0;
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this.x1 = x1;
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this.y1 = y1;
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this.R = R;
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this.G = G;
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this.B = B;
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}
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// color
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let R = 0;
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let G = 0;
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let B = 0;
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draw(ctx) {
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ctx.beginPath();
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ctx.lineWidth = "3";
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ctx.strokeStyle = "rgb(" + this.R + ", " + this.G + ", " + this.B + ")";
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ctx.rect(
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this.x0,
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this.y0,
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this.x1 - this.x0,
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this.y1 - this.y0
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);
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ctx.stroke();
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}
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}
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let rectangle = new Rectangle(
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"",
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0, 0,
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0, 0,
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0, 0, 0
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)
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let rectangles = [];
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document.addEventListener("DOMContentLoaded", function(){
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canvas = document.getElementById("canvas");
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@ -26,15 +50,15 @@ document.addEventListener("DOMContentLoaded", function(){
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};
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canvas.addEventListener("mousedown", e => {
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x0 = e.offsetX;
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y0 = e.offsetY;
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rectangle.x0 = e.offsetX;
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rectangle.y0 = e.offsetY;
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isDrawing = true;
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});
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canvas.addEventListener("mousemove", e => {
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if(isDrawing === true) {
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x1 = e.offsetX;
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y1 = e.offsetY;
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rectangle.x1 = e.offsetX;
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rectangle.y1 = e.offsetY;
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draw();
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update();
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}
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@ -51,21 +75,13 @@ document.addEventListener("DOMContentLoaded", function(){
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function draw(){
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawImage();
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drawRectangle();
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rectangle.draw(ctx);
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}
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function drawImage(){
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ctx.drawImage(img, 0, 0)
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}
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function drawRectangle(){
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ctx.beginPath();
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ctx.lineWidth = "5";
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ctx.strokeStyle = "rgb(" + R + ", " + G + ", " + B + ")";
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ctx.rect(x0,y0,x1-x0,y1-y0);
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ctx.stroke();
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}
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function update() {
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var existingRow = document.getElementById("addWatchAreaRow")
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if (existingRow !== null) {
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@ -90,21 +106,21 @@ function submitNewArea(){
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}
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function updateRectInputs(){
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document.getElementsByName("R")[0].value = R;
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document.getElementsByName("G")[0].value = G;
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document.getElementsByName("B")[0].value = B;
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document.getElementsByName("R")[0].value = rectangle.R;
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document.getElementsByName("G")[0].value = rectangle.G;
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document.getElementsByName("B")[0].value = rectangle.B;
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document.getElementsByName("x0")[0].value = x0;
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document.getElementsByName("y0")[0].value = y0;
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document.getElementsByName("x1")[0].value = x1;
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document.getElementsByName("y1")[0].value = y1;
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document.getElementsByName("x0")[0].value = rectangle.x0;
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document.getElementsByName("y0")[0].value = rectangle.y0;
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document.getElementsByName("x1")[0].value = rectangle.x1;
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document.getElementsByName("y1")[0].value = rectangle.y1;
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}
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let changeR = function(elem){R = elem.value; draw();}
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let changeG = function(elem){G = elem.value; draw();}
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let changeR = function(elem){rectangle.R = elem.value; draw();}
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let changeG = function(elem){rectangle.G = elem.value; draw();}
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let changeB = function(elem){B = elem.value; draw();}
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let changeX0 = function(elem){x0 = elem.value; draw();}
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let changeY0 = function(elem){y0 = elem.value; draw();}
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let changeX1 = function(elem){x1 = elem.value; draw();}
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let changeY1 = function(elem){y1 = elem.value; draw();}
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let changeX0 = function(elem){rectangle.x0 = elem.value; draw();}
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let changeY0 = function(elem){rectangle.y0 = elem.value; draw();}
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let changeX1 = function(elem){rectangle.x1 = elem.value; draw();}
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let changeY1 = function(elem){rectangle.y1 = elem.value; draw();}
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