projectboost/scenes/characters/Player.cs

54 lines
1.5 KiB
C#

using Godot;
using System;
public partial class Player : RigidBody3D
{
[Export(PropertyHint.Range, "750.0, 3000.0")]
float thrust = 1000.0f; // The amount of thrust the players has, in newtons
[Export(PropertyHint.Range, "50.0, 200.0")]
float torque = 100.0f; // The amount of torque the player has, in newton meters
private Vector3 ZLeft;
private Vector3 ZRight;
public override void _Ready()
{
BodyEntered += OnPlayerCollision;
ZLeft = new Vector3(0, 0, torque);
ZRight = new Vector3(0, 0, -torque);
}
public override void _Process(double delta)
{
float fd = (float)delta;
if (Input.IsActionPressed("boost")){
ApplyCentralForce(Basis.Y * fd * thrust);
}
if (Input.IsActionPressed("rotate_left")){
ApplyTorque(ZLeft * fd);
}
if (Input.IsActionPressed("rotate_right")){
ApplyTorque(ZRight * fd);
}
}
private void OnPlayerCollision(Node body)
{
if (body.GetGroups().Contains("Goal") && body is LandingPad)
{
LandingPad landingPad = (LandingPad)body;
CompleteLevel(landingPad.nextLevel);
}
if (body.GetGroups().Contains("Hazard"))
{
CrashSequence();
}
}
private void CrashSequence(){
GD.Print("Player crashed on the floor :(");
DeferredCalls.ReloadCurrentScene(this);
}
private void CompleteLevel(string nextLevel){
DeferredCalls.ChangeSceneToFile(this, nextLevel);
}
}