projectboost/scenes/characters/Player.cs
2025-02-02 11:35:57 +01:00

19 lines
361 B
C#

using Godot;
using System;
public partial class Player : Node3D
{
public override void _Ready()
{
GD.Print("Hello World!");
GD.Print("Don't Panic!");
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("ui_accept"))
{
GD.Print("Player accepted");
}
}
}