11 lines
No EOL
327 B
C#
11 lines
No EOL
327 B
C#
using Godot;
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static class DeferredCalls {
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public static void ReloadCurrentScene(this Node node) {
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node.GetTree().CallDeferred("reload_current_scene");
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}
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public static void ChangeSceneToFile(this Node node, string nextLevel) {
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node.GetTree().CallDeferred("change_scene_to_file", nextLevel);
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}
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} |