[gd_scene load_steps=6 format=3 uid="uid://cuduv6fwqtocs"] [ext_resource type="Script" path="res://scenes/characters/Player.cs" id="1_fr1bo"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_v656b"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_ueadq"] sky_material = SubResource("ProceduralSkyMaterial_v656b") [sub_resource type="Environment" id="Environment_bdllf"] background_mode = 2 sky = SubResource("Sky_ueadq") tonemap_mode = 2 glow_enabled = true [sub_resource type="CylinderMesh" id="CylinderMesh_dk8lw"] [node name="Player" type="Node3D"] script = ExtResource("1_fr1bo") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_bdllf") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("CylinderMesh_dk8lw") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5) top_level = true