[gd_scene load_steps=4 format=3 uid="uid://1dx7r681brmn"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_208vv"] albedo_color = Color(1, 0.486275, 1, 1) [sub_resource type="BoxMesh" id="BoxMesh_un3ti"] size = Vector3(3, 3, 3) [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_exqd3"] points = PackedVector3Array(-1.5, -1.49971, -1.49971, 1.5, 1.49978, 1.49978, 1.5, -1.49978, 1.49978, 1.5, 1.49978, -1.49978, -1.5, 1.49971, 1.49971, 1.5, -1.49978, -1.49978, -1.5, -1.49971, 1.49971, -1.5, 1.49971, -1.49971) [node name="MovingHazard" type="AnimatableBody3D" groups=["Hazard"]] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] material_override = SubResource("StandardMaterial3D_208vv") mesh = SubResource("BoxMesh_un3ti") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("ConvexPolygonShape3D_exqd3")