[gd_scene load_steps=8 format=3 uid="uid://jfwajmrh6ca7"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5wvwh"] shading_mode = 0 vertex_color_use_as_albedo = true disable_receive_shadows = true billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Curve" id="Curve_qubh3"] _data = [Vector2(0, 0.530249), 0.0, 2.25724, 0, 0, Vector2(1, 0), -2.97204, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_oh0x3"] curve = SubResource("Curve_qubh3") [sub_resource type="Curve" id="Curve_uupei"] _data = [Vector2(0, 0.5), 0.0, 2.46667, 0, 1, Vector2(0.202703, 1), 0.0, 0.0, 0, 0, Vector2(0.371622, 0.00355875), 0.0, 0.0, 0, 0, Vector2(0.554054, 1), 0.0, 0.0, 0, 0, Vector2(0.777027, 0), 0.0, 0.0, 0, 0, Vector2(0.885135, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), -4.35294, 0.0, 1, 0] point_count = 7 [sub_resource type="CurveTexture" id="CurveTexture_68duu"] curve = SubResource("Curve_uupei") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2ssod"] direction = Vector3(0, 1, 0) spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 3.0 initial_velocity_max = 12.0 damping_min = 2.0 damping_max = 4.0 scale_curve = SubResource("CurveTexture_oh0x3") hue_variation_min = -1.0 hue_variation_max = 1.0 turbulence_enabled = true turbulence_noise_scale = 4.0 turbulence_influence_max = 0.3 turbulence_influence_over_life = SubResource("CurveTexture_68duu") [sub_resource type="SphereMesh" id="SphereMesh_lkpya"] [node name="SuccessParticles" type="GPUParticles3D"] material_override = SubResource("StandardMaterial3D_5wvwh") cast_shadow = 0 emitting = false amount = 48 one_shot = true explosiveness = 0.5 process_material = SubResource("ParticleProcessMaterial_2ssod") draw_pass_1 = SubResource("SphereMesh_lkpya")