[gd_scene load_steps=10 format=3 uid="uid://dcecb8hw7dbrv"] [sub_resource type="Gradient" id="Gradient_lkolc"] offsets = PackedFloat32Array(0.201923, 0.413462, 0.586538, 0.740385, 0.903846) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 0, 1, 1, 0.294118, 0, 1, 0.776471, 0, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_u3rij"] gradient = SubResource("Gradient_lkolc") [sub_resource type="Curve" id="Curve_cv3ok"] max_value = 100.0 _data = [Vector2(0, 1), 0.0, 146.581, 0, 0, Vector2(1, 100), 413.249, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_mygan"] curve = SubResource("Curve_cv3ok") [sub_resource type="Curve" id="Curve_qubh3"] _data = [Vector2(0, 0.530249), 0.0, 2.25724, 0, 0, Vector2(1, 0), -2.97204, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_5bhb0"] curve = SubResource("Curve_qubh3") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1onfr"] direction = Vector3(0, 1, 0) spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 6.0 initial_velocity_max = 16.0 damping_max = 3.0 damping_curve = SubResource("CurveTexture_mygan") scale_curve = SubResource("CurveTexture_5bhb0") color_ramp = SubResource("GradientTexture1D_u3rij") turbulence_enabled = true turbulence_noise_scale = 1.0 turbulence_noise_speed_random = 4.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5wvwh"] shading_mode = 0 vertex_color_use_as_albedo = true disable_receive_shadows = true billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_gb05o"] material = SubResource("StandardMaterial3D_5wvwh") [node name="ExplosionParticles" type="GPUParticles3D"] cast_shadow = 0 emitting = false amount = 64 one_shot = true explosiveness = 0.75 process_material = SubResource("ParticleProcessMaterial_1onfr") draw_pass_1 = SubResource("QuadMesh_gb05o")