[gd_scene load_steps=6 format=3 uid="uid://ux6ivcx1ovdp"] [sub_resource type="Curve" id="Curve_w7ove"] _data = [Vector2(0, 1), 0.0, 1.40451, 0, 0, Vector2(1, 0), -2.21649, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_0capg"] curve = SubResource("Curve_w7ove") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fgg2i"] direction = Vector3(0, -1, 0) spread = 15.0 initial_velocity_min = 2.0 initial_velocity_max = 4.0 gravity = Vector3(0, 0, 0) damping_min = 9.0 damping_max = 9.0 scale_curve = SubResource("CurveTexture_0capg") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6pwbh"] emission_enabled = true emission = Color(1, 1, 1, 1) emission_energy_multiplier = 2.0 [sub_resource type="SphereMesh" id="SphereMesh_atjxn"] material = SubResource("StandardMaterial3D_6pwbh") radius = 0.1 height = 0.2 radial_segments = 32 rings = 16 [node name="BoosterParticles" type="GPUParticles3D"] amount = 32 lifetime = 0.5 process_material = SubResource("ParticleProcessMaterial_fgg2i") draw_pass_1 = SubResource("SphereMesh_atjxn")