2.10 the export annotation
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e2bf9cea50
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3 changed files with 31 additions and 6 deletions
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@ -2,14 +2,25 @@ using Godot;
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using System;
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public partial class Player : RigidBody3D
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{
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private static Vector3 ZLeft = new Vector3(0.0f, 0.0f, 100.0f);
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private static Vector3 ZRight = new Vector3(0.0f, 0.0f, -100.0f);
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{
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[Export(PropertyHint.Range, "750.0, 3000.0")]
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float thrust = 1000.0f; // The amount of thrust the players has, in newtons
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[Export(PropertyHint.Range, "50.0, 200.0")]
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float torque = 100.0f; // The amount of torque the player has, in newton meters
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private Vector3 ZLeft;
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private Vector3 ZRight;
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public override void _Ready()
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{
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BodyEntered += OnPlayerCollision;
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ZLeft = new Vector3(0, 0, torque);
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ZRight = new Vector3(0, 0, -torque);
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}
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public override void _Process(double delta)
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{
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float fd = (float)delta;
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if (Input.IsActionPressed("boost")){
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ApplyCentralForce(Basis.Y * fd * 1000.0f);
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ApplyCentralForce(Basis.Y * fd * thrust);
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}
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if (Input.IsActionPressed("rotate_left")){
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ApplyTorque(ZLeft * fd);
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@ -18,4 +29,16 @@ public partial class Player : RigidBody3D
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ApplyTorque(ZRight * fd);
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}
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}
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private void OnPlayerCollision(Node body)
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{
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if (body.GetGroups().Contains("Goal"))
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{
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GD.Print("Player landed on the landing pad");
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}
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if (body.GetGroups().Contains("Hazard"))
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{
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GD.Print("Player crashed on the floor :(");
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}
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}
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}
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@ -10,6 +10,8 @@
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axis_lock_linear_z = true
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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contact_monitor = true
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max_contacts_reported = 10
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linear_damp = 1.0
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angular_damp = 3.0
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script = ExtResource("1_fr1bo")
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@ -33,7 +33,7 @@ environment = SubResource("Environment_mlv3m")
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transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
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shadow_enabled = true
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[node name="Floor" type="CSGBox3D" parent="."]
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[node name="Floor" type="CSGBox3D" parent="." groups=["Hazard"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4, 0)
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use_collision = true
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size = Vector3(30, 8, 5)
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@ -45,7 +45,7 @@ use_collision = true
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size = Vector3(2, 0.4, 2)
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material = SubResource("StandardMaterial3D_5641g")
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[node name="LandingPad" type="CSGBox3D" parent="."]
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[node name="LandingPad" type="CSGBox3D" parent="." groups=["Goal"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0)
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use_collision = true
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size = Vector3(2, 0.4, 2)
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