go-watch/static/diagram.ts
2022-09-18 09:08:13 +00:00

415 lines
No EOL
14 KiB
TypeScript

class DiagramNode {
id: number;
x: number;
y: number;
label: string;
width: number;
height: number;
hover: boolean = false;
inputHover: boolean = false;
outputHover: boolean = false;
parents: Array<DiagramNode>;
children: Array<DiagramNode>;
constructor(
id: number,
x: number,
y: number,
width: number,
height: number,
label: string,
){
this.id = id;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.label = label;
}
pointInNode(x: number, y: number){
if (x < this.x){
return false;
}
if (y < this.y){
return false;
}
if (x > this.x + this.width) {
return false;
}
if (y > this.y + this.height) {
return false;
}
return true;
}
pointNearNode(x: number, y: number){
// including the input/output circles
if (x < this.x - this.height / 3){
return false;
}
if (y < this.y){
return false;
}
if (x > this.x + this.width + this.height / 3){
return false;
}
if (y > this.y + this.height) {
return false;
}
return true;
}
getInputCircleXY(){
return [this.x, this.y + this.height / 2]
}
getOutputCircleXY(){
return [this.x + this.width, this.y + this.height / 2]
}
pointInInputCircle(x: number, y: number){
let [circleX, circleY] = this.getInputCircleXY()
let radiusSqrd = Math.pow(this.height / 3, 2);
return Math.pow(x - circleX, 2) + Math.pow(y - circleY, 2) <= radiusSqrd;
}
pointInOutputCircle(x: number, y: number){
let [circleX, circleY] = this.getOutputCircleXY()
let radiusSqrd = Math.pow(this.height / 3, 2);
return Math.pow(x - circleX, 2) + Math.pow(y - circleY, 2) <= radiusSqrd;
}
}
let _diagram: Diagrams;
function diargramOnResize(){
_diagram.fillParent();
}
function diagramOnMouseDown(ev: MouseEvent){
_diagram.onmousedown(ev);
}
function diagramOnMouseUp(ev: MouseEvent){
_diagram.onmouseup(ev);
}
function diagramOnMouseMove(ev: MouseEvent){
_diagram.onmousemove(ev);
}
function diagramOnWheel(ev: WheelEvent){
//_diagram.onwheel(ev);
}
function diagramOnContext(ev: MouseEvent){
ev.preventDefault();
}
class Diagrams {
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
nodes: Array<DiagramNode> = new Array();
connections: Array<[DiagramNode, DiagramNode]> = new Array();
cameraX: number = 0; // camera position
cameraY: number = 0;
mouseX: number = 0; // mouse position on the canvas
mouseY: number = 0;
worldX: number = 0; // relative mouse position
worldY: number = 0;
panning: boolean = false;
nodeDragging: DiagramNode | null = null;
nodeHover: DiagramNode | null = null;
makingConnectionNode: DiagramNode | null = null;
scale: number = 1.0;
constructor(canvasId: string){
this.canvas = document.getElementById(canvasId) as HTMLCanvasElement;
if (this.canvas === null){
throw `Could not getElementById ${canvasId}`;
}
let ctx = this.canvas.getContext("2d");
if (ctx === null){
throw `Could not get 2d rendering context`
}
_diagram = this;
this.ctx = ctx;
this.ctx.font = "20px Helvetica";
this.canvas.onmousemove = diagramOnMouseMove;
this.canvas.onmousedown = diagramOnMouseDown;
this.canvas.onmouseup = diagramOnMouseUp;
this.canvas.onwheel = diagramOnWheel;
this.canvas.oncontextmenu = diagramOnContext;
window.onresize = diargramOnResize;
}
onmousemove(ev: MouseEvent){
let canvasRect = this.canvas.getBoundingClientRect();
this.mouseX = ev.x - canvasRect.left;
this.mouseY = ev.y - canvasRect.top;
this.worldX = this.mouseX - this.cameraX;
this.worldY = this.mouseY - this.cameraY;
if (this.nodeHover != null){
this.nodeHover.hover = false;
this.nodeHover.inputHover = false
this.nodeHover.outputHover = false
this.nodeHover = null;
}
if (this.panning){
this.cameraX += ev.movementX;
this.cameraY += ev.movementY;
}
else if (this.nodeDragging != null){
// this.nodeDragging.x = worldX - this.nodeDragging.width / 2;
// this.nodeDragging.y = worldY - this.nodeDragging.height / 2;
this.nodeDragging.x += ev.movementX;
this.nodeDragging.y += ev.movementY;
} else {
for (let node of this.nodes){
if (node.pointNearNode(this.worldX, this.worldY)){
if (node.pointInInputCircle(this.worldX, this.worldY)) {
node.inputHover = true;
this.nodeHover = node;
break;
} else if (this.makingConnectionNode == null && node.pointInOutputCircle(this.worldX, this.worldY)){
node.outputHover = true;
this.nodeHover = node;
break;
}else if (node.pointInNode(this.worldX, this.worldY)){
node.hover = true;
this.nodeHover = node;
break;
}
}
}
}
this.draw();
}
onmousedown(ev: MouseEvent){
if (ev.button != 0){
return;
}
let canvasRect = this.canvas.getBoundingClientRect();
this.mouseX = ev.x - canvasRect.left;
this.mouseY = ev.y - canvasRect.top;
this.worldX = this.mouseX - this.cameraX;
this.worldY = this.mouseY - this.cameraY;
for (let node of this.nodes){
if (node.pointNearNode(this.worldX, this.worldY)){
if (node.pointInInputCircle(this.worldX, this.worldY)) {
// no dragging from inputs ?
} else if (node.pointInOutputCircle(this.worldX, this.worldY)){
this.makingConnectionNode = node;
return;
}
}
if (node.pointInNode(this.worldX, this.worldY)) {
this.nodeDragging = node;
return;
}
}
this.panning = true;
}
onmouseup(ev: MouseEvent){
if (ev.button != 0){
return;
}
this.panning = false;
this.nodeDragging = null;
if (this.makingConnectionNode !== null){
for (let node of this.nodes){
if (node == this.makingConnectionNode){
continue;
}
if(node.pointInInputCircle(this.worldX, this.worldY)){
let connectionExists = false;
for (let [output, input] of this.connections) {
if (this.makingConnectionNode.id == output.id && node.id == input.id){
connectionExists = true;
}
}
if (!connectionExists){
this.addConnection(this.makingConnectionNode, node);
}
}
}
this.makingConnectionNode = null;
}
for (let [output, input] of this.connections){
let [outputX, outputY] = output.getOutputCircleXY();
outputX += this.cameraX;
outputY += this.cameraY;
let [inputX, inputY] = input.getInputCircleXY();
inputX += this.cameraX;
inputY += this.cameraY;
let dX = Math.abs(outputX - inputX);
this.ctx.beginPath();
this.ctx.moveTo(outputX, outputY);
this.ctx.strokeStyle = "black";
let cp1x = (outputX + dX / 2);
let cp1y = outputY;
let cp2x = (inputX - dX / 2);
let cp2y = inputY;
this.ctx.bezierCurveTo(
cp1x,
cp1y,
cp2x,
cp2y,
inputX,
inputY
);
this.ctx.stroke();
this.ctx.closePath();
let halfway = getBezierXY(0.5, outputX, outputY, cp1x, cp1y, cp2x, cp2y, inputX, inputY)
let mouseOnHalfway = Math.pow(this.mouseX - halfway.x, 2) + Math.pow(this.mouseY - halfway.y, 2) <= 10*10
if (mouseOnHalfway){
this.removeConnection(output, input);
break;
}
}
this.draw();
}
onwheel(ev: WheelEvent){
if(ev.deltaY > 0){
return;
}
this.scale = Math.min(Math.max(this.scale - 0.1, 0.1), 1.0);
this.ctx.scale(this.scale, this.scale);
}
drawBackground(){
this.ctx.fillStyle = "#D8D8D8";
this.ctx.fillRect(0,0,this.canvas.width, this.canvas.height);
this.ctx.strokeStyle = "#888";
this.ctx.lineWidth = 5;
this.ctx.strokeRect(0, 0, this.canvas.width, this.canvas.height);
}
draw(){
let scale = 1 / this.scale;
this.ctx.clearRect(0,0, this.canvas.width * scale, this.canvas.height * scale);
this.drawBackground();
let fullCircleRadians = Math.PI + (Math.PI * 3);
if (this.makingConnectionNode != null){
let [circleX, circleY] = this.makingConnectionNode.getOutputCircleXY();
let dX = Math.abs((circleX + this.cameraX) - this.mouseX);
this.ctx.beginPath();
this.ctx.moveTo(circleX + this.cameraX, circleY + this.cameraY);
this.ctx.strokeStyle = "black";
let cp1x = (circleX + dX / 2) + this.cameraX;
let cp1y = circleY + this.cameraY;
let cp2x = (this.mouseX - dX / 2);
let cp2y = this.mouseY;
this.ctx.bezierCurveTo(
cp1x,
cp1y,
cp2x,
cp2y,
this.mouseX,
this.mouseY
);
this.ctx.stroke();
this.ctx.closePath();
}
for (let [output, input] of this.connections){
let [outputX, outputY] = output.getOutputCircleXY();
outputX += this.cameraX;
outputY += this.cameraY;
let [inputX, inputY] = input.getInputCircleXY();
inputX += this.cameraX;
inputY += this.cameraY;
let dX = Math.abs(outputX - inputX);
this.ctx.beginPath();
this.ctx.moveTo(outputX, outputY);
this.ctx.strokeStyle = "black";
let cp1x = (outputX + dX / 2);
let cp1y = outputY;
let cp2x = (inputX - dX / 2);
let cp2y = inputY;
this.ctx.bezierCurveTo(
cp1x,
cp1y,
cp2x,
cp2y,
inputX,
inputY
);
this.ctx.stroke();
this.ctx.closePath();
let halfway = getBezierXY(0.5, outputX, outputY, cp1x, cp1y, cp2x, cp2y, inputX, inputY)
let mouseOnHalfway = Math.pow(this.mouseX - halfway.x, 2) + Math.pow(this.mouseY - halfway.y, 2) <= 10*10
this.ctx.beginPath();
this.ctx.strokeStyle = mouseOnHalfway ? "red" : "rgba(200, 200, 200, 0.8)";
this.ctx.moveTo(halfway.x - 10, halfway.y - 10);
this.ctx.lineTo(halfway.x + 10, halfway.y + 10);
this.ctx.moveTo(halfway.x + 10, halfway.y - 10);
this.ctx.lineTo(halfway.x - 10, halfway.y + 10);
this.ctx.stroke();
this.ctx.closePath();
}
for (let node of this.nodes){
this.ctx.fillStyle = node.hover ? "#303030" : "#161616";
this.ctx.fillRect(node.x + this.cameraX, node.y + this.cameraY, node.width, node.height);
this.ctx.fillStyle = "#D3D3D3";
this.ctx.font = "20px Helvetica";
this.ctx.fillText(
node.label,
node.x + this.cameraX + node.height / 2,
node.y + this.cameraY + node.height / 1.5
);
this.ctx.fillStyle = node.inputHover ? "red" : "green";
this.ctx.beginPath()
this.ctx.arc(node.x + this.cameraX, node.y + node.height / 2 + this.cameraY, node.height / 3, 0, fullCircleRadians);
this.ctx.fill();
this.ctx.beginPath()
this.ctx.fillStyle = node.outputHover ? "red" : "green";
this.ctx.moveTo(node.x + node.width + this.cameraX, node.y + node.height / 2 + this.cameraY);
this.ctx.arc(node.x + node.width + this.cameraX, node.y + node.height / 2 + this.cameraY, node.height / 3, 0, fullCircleRadians);
this.ctx.fill();
}
}
addNode(id: number, x: number, y: number, label: string){
let textSize = this.ctx.measureText(label);
let textHeight = 2 * (textSize.actualBoundingBoxAscent + textSize.actualBoundingBoxDescent);
this.nodes.push(new DiagramNode(id, x, y, textSize.width + textHeight, textHeight, label));
}
addConnection(A: DiagramNode, B: DiagramNode){
this.connections.push([A, B]);
}
removeConnection(A: DiagramNode, B: DiagramNode){
this.connections.splice(this.connections.indexOf([A, B]), 1);
}
fillParent(){
this.canvas.width = this.canvas.clientWidth;
this.canvas.height = this.canvas.clientHeight;
this.draw();
}
}
// http://www.independent-software.com/determining-coordinates-on-a-html-canvas-bezier-curve.html
function getBezierXY(t, sx, sy, cp1x, cp1y, cp2x, cp2y, ex, ey) {
return {
x: Math.pow(1-t,3) * sx + 3 * t * Math.pow(1 - t, 2) * cp1x
+ 3 * t * t * (1 - t) * cp2x + t * t * t * ex,
y: Math.pow(1-t,3) * sy + 3 * t * Math.pow(1 - t, 2) * cp1y
+ 3 * t * t * (1 - t) * cp2y + t * t * t * ey
};
}